Eidos and Crystal Dynamics' reunite both sagas in the Legacy of Kain series with the release of Legacy of Kain: Defiance. Played from the same third-person perspective as Soul Reaver 2 and Blood Omen 2, Defiance stars Kain, now a demigod, as well as Raziel, an angel of death. Both characters come equipped with swords as they take charge to stop a new power from destroying their world. The game emphasizes more action and combat over puzzle solving, so players will be able to cut a swath through multiple foes using an assortment of new combo moves. Players can also use each vampire's power of telekinesis to manipulate objects in the environment as well as to fight enemies. Only by defeating the hordes of enemies will both vampires satisfy their eternal bloodlust.
- Swords, sorcery, souls, and buckets of blood await you in Legacy of Kain: Defiance. Return to the corrupt world of Nosgoth, where the disfigured wraith Raziel pursues his creator, the vampire overlord Kain. Separated by their common enemies and time itself, the two anti-heroes must wage their own p.
- Check and mate. Legacy of Kain: Defiance successfully blends the disparate Soul Reaver and Blood Omen franchises into one grisly, beautiful package. The game's environments are full of jaw-dropping, ornately detailed gothic cathedrals, craggy, cavernous catacombs, and spooky nether-worlds.
Legacy of Kain: Defiance continues the journey of the vampire lord Kain and lieutenant-turned-ghost of Raziel. After Raziel killed to be revived by the Elder God as a ghost during the events of Legacy of Kain: Soul Reaver, Kain travels back in time and is followed by Raziel Nosgoth’s past, uncovering the conspiratorial events that led to land doomed to an eternity of corruption.
To many gamers worldwide, the names Kain and Raziel evoke memories of being drawn into a virtual world with a certain dark and gothic appeal to it and spending hours in front of screens unlocking the mysteries of the Soul Reaver universe. I happen to be one of those gamers. During the past few years, this popular franchise has seen several incarnations in Soul Reaver and Blood Omen games, each one of which would open a new and exciting chapter of a wonderful and tantalizing storyline. Regardless of the admirable reputation Eidos and Crystal Dynamics achieved with Legacy of Kain over the years, however, we feel there are many aspects of this particular title you should all consider before buying it.
Kicking things off on a high note, those of you who await a deep and involving story will certainly not be disappointed. Of course, we wouldn't want to shower you with unnecessary spoilers, so we'll try to keep it simple and as short as possible. Legacy of Kain: Defiance follows the chronicles of three chief races: human, vampire, and Hylden. Each race struggles to gain predominance and control over the world. Among the numerous new facts unveiled in this title, players (especially true-hearted Kain fans) will be pleased to finally find out essential facts about the game's main characters Kain and Raziel. Also, you'll learn more about the history and relationship of Moebius, the Elder God, the Hylden, and the Demon Beasts. On top of that, the developers have simplified the considerably lengthy history of the prequels, showing off brief cut-scene regarding some of the key events and characters. Therefore, it should be an interesting tale to follow even if this is your the first endeavor in the Legacy of Kain series. The whole scenario is divided into chapters. Completing each one unlocks more information on characters, races, etc. A detailed and imaginative narrative, a convincing plot structure, and thorough characterization are almost unmatched and clearly an excellent example of how background stories should be handled in video games today.
As you may have heard already, this is the first title in the Legacy of Kain series that offers players a chance to play as both Kain and Raziel. This improvement poses a rather commendable gameplay variation that increases the suspense and drama as you progress. Apart from that though, Legacy of Kain: Defiance is a classic action/adventure with gameplay basics that will no doubt be familiar to a majority of gamers (particularly those who played Capcom's PS2 title, Devil May Cry). Then again, this is not a game that will immediately appeal to PC fans. Several crucial gameplay elements that constitute a solid PC gaming experience are missing in action, and will surely stop a majority of casual PC gamers from giving this title a proper chance.
The most annoying thing, which comes into view almost immediately, is the irksome camera and controls. Because the camera is completely independent from your character's facing and movement, using a mouse and keyboard combo will be damn-near impossible. At various points throughout the game you are bound to be screwed over by the camera in one way or another, even if you use the preferred keyboard-only controls. Whether you need to climb a ledge, jump from platform to platform (these are especially annoying at first), fight against multiple enemies, or simply turn to walk in the opposite direction, the camera rarely offers an agreeable perspective (so much for the 'all-new cinematic camera' - the way it's being hailed on the game's official web site). This camera control issue is a real nuisance and even die-hard fans of the series might have a hard time mastering its psychedelic movement. It just doesn't feel right, it's confusing and unnatural. Luckily, the structure of the levels is linear for the most part, which will help you find your way around even despite the woeful camera angles. Due to this camera difficulty, however, players can easily omit certain locations, important puzzle elements, or passages that are essential to their progress in the game. I managed to get over the control system after a while, but that's only because this game had other qualities that kept me from giving up on it.
Legacy of Kain: Defiance features a praiseworthy diversity of moves for both Kain and Raziel. They have a range of similar moves as well as a choice of telekinetic powers to utilize in combat. Kain and Raziel both wield extremely powerful reaver swords with which they are able to perform a series of lethal combos, as they pierce and slash unfortunate opponents. Of course, additional combos are gained as you fight - this makes the gameplay a bit more interesting, since you ultimately get to experiment with quite a lot of moves and skills. Kain has a few unique abilities of his own. At any time, he can grab hold of his foes and toss them around (or suck their blood, as any self-respecting vampire would do when he feels like it). Although these moves don't cause any severe damage to enemies, they make the gameplay a bit more fun, temporarily drawing your attention away from the aforementioned shortcomings.
More importantly though, the lads at Crystal Dynamics have done a solid job on the levels, putting in just enough puzzles and combat to keep you interested. Coupled with the narrative this presented enough of an incentive for me to put the controls and camera issues aside and just keep unraveling the mysteries of Kain's and Raziel's existence. That's not to say, however, that I wasn't put off by certain sections that were less than dynamic, but overall, it's safe to say that Defiance has a solid gameplay flow that will keep the hard-core fans on their toes. I'm not so sure about the newcomers to the series though...
There are several more issues that could be considered as drawbacks in the game. In terms of numbers, your adversaries definitely shouldn't be underestimated. In fact, they usually gear their skills and strengths towards team-based tactics, in order to overcome your unholy powers. The annoying bit is that even regular grunts take way too long to finish off; regardless of the combo you happen to have pulled on 'em. Also, the somewhat limited variety of opponents and periodic AI glitches (enemies getting stuck on objects in the environment) further stain the overall impression. Seeing how this is a console port, the multiplayer facet is non-existent, and it won't take you more than 20 hours to finish the single-player campaign. So in other words, the replay value is certainly not one of this game's stronger points...
... but the graphics and overall art design certainly are! At its core, Defiance uses a rather dated technology. On the other hand, the art design is so good, and the developers have managed to utilize certain next-generation effects to such an extent that this game comes off as looking simply stunning! Spectacular architecture decorated with detailed gothic murals and enhanced by masterful use of pixel shaders and particle effects, makes for a truly unique and moody visceral experience. The art never gets dreary, as the spectral plane introduces a whole new setting with its nightmarish and twisted shapes and unique dream-like atmosphere. The colors and shapes will completely change and yet the visual consistency of the game world is kept intact. This only goes to show that Crystal Dynamics is still one of the premiere game design studios when it comes to making the most out of relatively limited technology. The true limits of the 3D code come to light when you take a closer look at the pathetic 2D sprites in the background, or when you compare the character animation to say what Ubi Soft Montreal did in Prince of Persia: The Sands of Time. As I said, however, Crystal Dynamics has made the most out of what they had available, and the 'goods' certainly outweigh the 'bads' in this case.
Almost every popular saga out there is accompanied by first-rate audio. Legacy of Kain also deserved praise in that respect. The foremost credits should go out to professional character voicing performed by Simon Templeman (Kain), Michael Bell (Raziel), Tony Jay (The Elder God), Richard Doyle (Moebius), and others. The brilliant voice acting will probably sound familiar to those of you who played previous installments in the series. To top if off, the sound designing team did an admirable job on in-game sounds, as well as the soundtrack which features a praiseworthy array of tunes throughout gameplay.
After all that you've read here, it's still up to you to decide whether this games is worth your hard-earned cash. Hard-core fans will love the story and eventually, if they're persistent and patient enough they'll get over the horrendous controls and camera and other gameplay drawbacks mentioned in this review. Those of you who are new to the series will undoubtedly be disappointed by the fact that Crystal Dynamics hasn't done a MUCH better job at porting Defiance to the PC.
People who downloaded Legacy of Kain: Defiance have also downloaded:
Legacy of Kain: Soul Reaver 2, Legacy of Kain: Soul Reaver, Blood Omen 2, Lord of the Rings, The: The Fellowship of the Ring, Silent Hill 3, Blood Omen: Legacy of Kain, Outcast, Indiana Jones and the Infernal Machine
Legacy of Kain: Defiance | |
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Developer(s) | Crystal Dynamics Nixxes Software BV (PC, Xbox) |
Publisher(s) | Eidos Interactive |
Director(s) | Amy Hennig |
Producer(s) | Rosaura Sandoval |
Designer(s) | Riley Cooper |
Programmer(s) | Jason Bell |
Artist(s) | Daniel Cabuco |
Writer(s) | Amy Hennig Carol Wolf |
Composer(s) | Jim Hedges |
Series | Legacy of Kain |
Platform(s) | PlayStation 2, Xbox, Microsoft Windows |
Release |
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Genre(s) | Action-adventure |
Mode(s) | Single-player |
Legacy of Kain: Defiance is an action-adventure game developed by Crystal Dynamics and Nixxes Software BV,[1] and published by Eidos. It is the fifth game in the Legacy of Kain series. It was released in North America in November and December 2003, and in Europe in February 2004.
Defiance continues the journey of the Vampire lord Kain and his lieutenant-turned-wraith Raziel. After having Raziel killed to be revived by the Elder God as a wraith during the events of Legacy of Kain: Soul Reaver, Kain travels backwards through time and is followed by Raziel into Nosgoth's past, uncovering the conspiratorial events that led to the land being doomed to an eternity of corruption. After establishing his free will by refusing to kill Kain when prophesied, Raziel discovers that Moebius the Time Streamer had originally manipulated Kain into igniting a genocidal war against Vampires until he was the last of his kind. In manipulating Raziel who has free will and thus whose decisions and actions cannot be foreseen by Moebius, Kain hopes to find a way to undo the consequences of his actions and restore Nosgoth to its former glory.
Gameplay[edit]
Defiance is the only game in the series where both Raziel and Kain are playable: previous Soul Reaver installments focused on Raziel while the Blood Omen series focused on Kain. Unlike previous games where Kain could acquire different types of weapons, in Defiance the only available weapon for Kain is the Soul Reaver - Kain possesses the material Reaver while Raziel possesses the Reaver's spectral form and several elemental reavers.[2] However while Kain uses one weapon, he can obtain five emblems to enhance the Soul Reaver which are: balance, conflict, dimension, energy and time. Raziel retains all his previous weapons like in the first games. By killing enemies, Raziel and Kain learn new combat techniques, including uppercuts, mid-air slashes, and firing orbs of telekinetic energy. Some techniques are shared by the two, others are unique to them, such as Kain's 'Cadaverous Laceration'. Raziel and Kain can also acquire various elemental powers that give them new abilities - the Conflict Emblem lets Kain use pyrokinesis to light torches while Raziel's Dark Reaver lets him turn invisible and pass certain obstacles and enemies without being noticed. When an enemy is weakened, Kain and Raziel can either absorb their blood/soul to replenish their health, or slay them with the Reaver, gradually filling up a meter that lets the Reaver unleash an area of effect spell to attack groups of enemies. Both Raziel and Kain can acquire various runes to increase their health and allow them to use their telekinetic powers more often. A menu system is used to display the character's combat experience, the runes they have collected and the various combos they have learned to execute.[2]
The game begins with players controlling Kain, but at set intervals they will acquire control of Raziel and play as him for a time before switching back to Kain. Both possess similar powers, including climbing walls, gliding in mid-air and phasing through certain gates.[2] However, both also have abilities exclusive to them: Kain can jump large gaps, transform into a swarm of bats and cannot swim, while Raziel swims and can shift into the spectral realm to bypass enemies and obstacles before finding an appropriate place to shift back into the material realm. Kain is also able to use his telekinesis to pick up enemies and either throw them into obstacles or pull them towards him, an ability Raziel lacks at first and must acquire during the course of the game.[2] Enemies include Sarafan warrior-priests, Vampire hunters, Hylden-possessed corpses called Revenants, and various types of Demons.
Story[edit]
Defiance continues from where Soul Reaver 2 ended. In Soul Reaver 2, Kain saved Raziel's life by drawing the Soul Reaver from him - Raziel was meant to enter the blade and become its soul-devouring spectral half. This causes a time paradox that changes Nosgoth's history for the worse, and separates Kain and Raziel.
Legacy Of Kain Defiance Ps2 Download Portugues
Kain's part of the game follows him seeking Moebius the Time Streamer, the guardian of time for answers to where Raziel is, how he has changed time, and later following a lead Moebius gives him to explore a Vampire citadel. During his quest, Kain finds and completes a broken talisman of Vampire construct known as the Balance Emblem.[3] Kain discovers murals during his quest dictating an ancient war between the first races to inhabit Nosgoth, the Ancients and the Hylden. After sealing the Hylden in an alternate dimension using the Pillars of Nosgoth, the Hylden cursed the Ancients with bloodthirst, sterility and immortality, turning them into the first Vampires. Kain discovers from the murals that it was prophesied that both races would have a champion arise - a Vampire champion wielding the Soul Reaver, and a Hylden champion wielding a flaming sword. Because he possesses the material Soul Reaver depicted, Kain comes to believe he is the prophesied Vampire champion. The outcome of the battle between the two champions remains ambiguous.[4]
Raziel's part of the game begins five hundred years later during the time of Blood Omen. Held captive by the Elder God, Raziel escapes his master and travels about Nosgoth hoping to find a way to avoid his fate of being imprisoned in the Soul Reaver. After being told by the Reaver's maker Vorador that only the deceased Janos Audron can give him the answers he seeks, Raziel travels to Avernus Cathedral to find Janos' heart and revive him.[5] Raziel also finds murals of the Hylden and Ancients, showing the Ancients committing suicide in horror of their immortality. Raziel later discovers this is because the Ancients worshiped the Elder God, who had decreed all souls had to spin in a cycle of life and death known as the Wheel of Fate. Because they were immortal, their souls could not follow this doctrine and the Ancients became the bane of the entity they once revered.[6] Raziel also finds murals of the two prophesied champions, and discovers that the Hylden champion and its flaming sword resemble him and the spectral Soul Reaver.
As Raziel enters Avernus Cathedral to search for Janos' heart, in the past Kain explores the Vampire citadel's deepest chambers and is contacted by the Elder God who tells him of what Raziel plans. Knowing what Janos' revival would cause (see Blood Omen 2), Kain accepts the Elder God's assistance and is sent to Raziel's time. In Avernus, after defeating the last of his brethren Turel, Raziel discovers Mortanius the Necromancer, who admits having helped Moebius lead the original crusade against the Vampires, and used Janos' heart to revive Kain as a Vampire to atone for his mistakes.[7] Raziel returns to the cathedral's chapel moments after Kain arrives. Kain attempts to reason with Raziel and convince him not to revive Janos, but Raziel is under the influence of the Hylden and refuses to listen. The two battle, with Raziel defeating Kain and tearing Janos' heart from his chest. Kain, seemingly dying, is engulfed by a portal and vanishes. Raziel returns to Vorador's Mansion and uses the Heart of Darkness to revive Janos, who leads him to the Vampire citadel.
Raziel stumbles into a side chamber, the place where Kain had met the Elder God, and finds a forge designed to give the Soul Reaver its greatest power. However, the Elder God's tentacles emerge and attempt to bury the forge. Raziel fights off his master and has the Soul Reaver absorb the soul of Ariel, rendering the Reaver as pure of spirit. Ariel tells Raziel that this purified Soul Reaver is meant to be used by the Scion of Balance; however, evidence points towards Kain being the Scion of Balance, confusing Raziel as he returns to Janos.[8]
At this time during the events of Blood Omen 1, Kain's past self refuses to sacrifice himself to restore the Pillars of Nosgoth, weakening the Ancients' seal enough for the Hylden Lord to possess Janos. The possessed Janos strikes down Raziel's physical body and causes him to shift to the spectral realm where he is again held captive in the Elder God's lair. Kain awakens, very much alive, trapped within the Demon Realm of the Hylden, and fights off their demons to return to Nosgoth. Entering the Vampire citadel, Kain finds Moebius reporting to the Elder God. Kain kills Moebius, causing his soul to shift to the Spectral Realm where Raziel impales him on the spectral Soul Reaver, revealing the Elder God's true form to him before devouring him. Undaunted, the Elder God informs him that Moebius no longer had any use for it, and it now intends to trap Kain and Raziel within the citadel for all time to prevent them from interfering with its plans any further.[9] Raziel then considers all he has learned, and realizes that, through starting the war between the Ancients and the Hylden, and the war between humans and Vampires through Moebius, that the Elder God has been the cause of almost every hardship the land has faced in an attempt to keep its Wheel of Fate turning.[10] Realizing what has to be done as his final act of free will, Raziel uses Moebius' corpse to manifest in the Material Realm and tricks Kain into stabbing him with the material Soul Reaver before the manifestation completes. Kain is horrified and attempts to remove the sword, but Raziel reaffirms both his free will and his loyalty to Kain, stopping him in the process. Raziel passes on the purified Soul Reaver into Kain to heal both Kain's corruption caused by Nupraptor's madness as well as the open wound in his chest from Janos' missing heart. It also allows Kain to see the Elder God but at the same time sacrifices Raziel to the Blood Reaver, making it the original Soul Reaver. Kain now has two versions of the Soul Reaver, uniting what had been torn asunder by Moebius and the Elder God's manipulations.[11] This gives Kain the power to defeat the Elder God and the entity warns it cannot be killed and will return before being buried under the rubble of the collapsing Reaver forge, though Kain turns a deaf ear to its threats.[12] The game ends with Kain looking out on the Pillars of Nosgoth his past self had just corrupted, silently thanking Raziel for giving him hope for the future.[13]
Development[edit]
Reception[edit]
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The PlayStation 2 version received 'generally favorable reviews', while the PC and Xbox versions received 'average' reviews, according to the review aggregation website Metacritic.[28][29][30]
Douglass C. Perry of IGN praised the game's plotline for finally resolving many questions that previous installments had left unanswered, as well as being able to play as both Raziel and Kain and the new combat system revolving around various combos and spells unleashed by the Soul Reaver. The differences in their gameplay, with Kain's quests revolving around combat and Raziel's around puzzle solving, were also enjoyed. However, the poor collision system, auto-locking combat view and awkward camera controls were criticized for making combat difficult as the player would target enemies that could not be seen. Perry also noted the graphics for the Spectral Realm were distracting and made combat difficult.[2][24] Greg Kasavin of GameSpot praised the series as a whole for not one but two involving and memorable protagonists. However, the camera controls were noted to be confusing and the combat system was criticized for focusing on the Soul Reaver as well as the lack of variety in enemies, leading to players utilizing the same combos over and over to defeat them. The site also noted that Raziel and Kain play identically with very similar controls and abilities. Raziel's need to shift between the Material and Spectral planes to complete his quest was criticized for being too tired since the mechanic was introduced in the first game and were less fun than Kain's combat-oriented quests. Overall, Kasavin said the storyline would please fans of the series, but the gameplay was disappointing.[18][19]
Tony Guidi of TeamXbox noted the simultaneous similarities and differences in the controls for Raziel and Kain. However, the need to re-imbue the Soul Reaver with elemental powers that it had already gained in previous games was noted to be confusing and led to similar gameplay as in previous installments revolving around gaining a new Reaver power and using that power to move forward. The camera system was heavily criticized for being confusing and leading players to unwillingly backtrack when the camera angle shifts suddenly. The game's shift to combat and away from puzzle solving was also criticized. The graphics were noted to be high quality, but not as groundbreaking as previous games in the series.[31] Tariq Baker of GameSpy praised the combat system of the PS2 and Xbox versions but criticized their puzzle element for being reliant of block puzzles as its predecessors were. Despite the praise for the combat system, the similarities between the controls for Raziel and Kain were cited as the game's weakest point, to the extent where abilities either of them possessed in previous installments were dropped to make them play almost identically. The need to backtrack without the assistance of a map or clear objectives was also criticized. Overall, Baker said the combat system and graphics were well done, but the game's reliance on puzzles and backtracking was a weak point.[20][21] Joe Rybicki of Official U.S. PlayStation Magazine praised the game's plot, voice acting, animation, character design and architecture, and said that it had 'loads and loads of atmosphere'. However, Rybicki called it 'a terrible, terrible game', due to his belief that its gameplay is 'so appallingly unimaginative, so awfully monotonous that by the end of it, I was wondering why they even bothered making a game out of it.' Rybicki concluded: 'If it weren't for the story in [the] last, say, 10 percent of the game [...] I probably would have scored Defiance a full point lower. Translation: This is for serious fans of the series only.'[25]
Notes[edit]
- Although the in-game script implies that Raziel is the Hylden champion and Kain is the Vampire champion,[32][33][34] series writer Amy Hennig has since stated that because Raziel possesses free will, he is both and may choose either role, which is why Raziel is referred to several times as 'redeemer and destroyer' in the game. In allowing Kain to kill him and acquire the means to defeat the Elder God, Raziel triumphs and destroys himself at the same time.[35]
References[edit]
- ^'Legacy of Kain: Defiance'. Nixxes Software BV. Retrieved July 17, 2019.
- ^ abcdefPerry, Douglass C. (December 18, 2003). 'Legacy of Kain: Defiance Review (PC)'. IGN. Ziff Davis. Retrieved July 17, 2019.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Moebius: Here you are at last. I see you found a fragment of the Balance Emblem. This will be of even further use to you - if you can find the other three. Now, shall we - ? / Kain: Yes. Let us continue our conversation.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Kain: I was confronted again with depictions of the Vampires’ champion, the bearer of the Reaver blade. And here too was his Hylden adversary, with blazing eyes, brandishing a flaming sword. Two heroes locked in combat which only one would survive. But which one? These murals prophesied two possible outcomes.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Vorador: I crafted the Reaver blade, but only at the behest of my sire, Janos Audron. What sorcery he and the others laid upon the sword afterward, I cannot say. / Raziel: Janos tried to give me the Reaver before he died. He said that it was forged for me... but what did he mean? As my weapon, or my prison? / Vorador: Perhaps you should ask him yourself. / Raziel: Janos is here? / Vorador: In a manner of speaking.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Raziel: I had seen this symbol throughout these ruins. I should have realized what it was they worshiped. Now there was no question. For this scene depicted the ancient Vampires’ torment and despair as their curse cast them from the Wheel of Fate. So this was the god whose abandonment had driven them to madness and suicide. Finally I understood – it was not their bloodthirst, but their immortality that was the true nature of their enemies’ curse. The wisest, strongest, most noble race – gulled by the voice of that old parasite. But I had seen him – and whatever he was, he was no god.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Mortanius: Ah, now you think of that. But as I told you, you are too late. The Heart has served its function. I have used it to set prophecy in motion. I created the champion foretold by my masters, who is destined to be your destroyer. The Scion of Balance will save Nosgoth -- the Pillars will return to vampire guardianship as intended, and your race will be cast down forever. / Raziel: Kain. You used the Heart of Darkness to create Kain.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Ariel: You have done well, Raziel. But there is one more trial for you to bear. You must unite that which has been set asunder... only then will the Scion of Balance be armed for his true endeavor. Only then... / Raziel: The Reaver now blazed with purifying flame. But far from being enlightened, I found myself entangled in an even greater web of mysteries. What had Janos expected me to learn? And what of Ariel's cryptic message? If the sword was endowed for the Scion of Balance - for Kain - and he was now dead, what hope remained? I needed to find Janos, and soon. I dreaded to think what these ominous rumblings might portend.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Elder God: Your petty actions are irrelevant, Raziel. Moebius was a good servant, but he was of no further use. His long life had run its course. You see, even when you rebel, your are doing my will. / Raziel: Perhaps, but something has changed, hasn't it? You didn't foresee Kain's return. / Elder God: You have both traced your paths along the Wheel. This is where the journey ends. / Raziel: You haven't the means to kill either one of us. / Elder God: Ah, but you can be stopped, and you will come to understand how oblivion can be a mercy. You and Kain will spend eternity buried here together, praying for the merciful release of a death that will never come.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Raziel: All the conflict and strife throughout history, all the fear and hatred, served but one purpose - to keep my master's Wheel turning. All souls were prisoners, trapped in the pointless round of existence, leading distracted, blunted lives until death returned them - always in ignorance - to the Wheel.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Kain: No. Raziel! /Raziel: The Soul Reaver - pure of all corruption - this is what it is for. This is what I am for - The two become one - both Soul Reavers - together - and the Scion of Balance is healed. And I - am not your enemy - not your destroyer - I am, as before, your right hand. Your sword. /Kain: No, Raziel - this can't be the way... /Raziel: And now you will see - the true enemy...
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Elder God: You cannot destroy me, Kain - I am the Engine of Life itself. The Wheel will turn... The plague of your kind will be purged from this world... And on that inevitable day, your wretched, stagnant soul will finally be mine. / Kain: In the meantime, you'd best burrow deep.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Kain: Most ironic of all was the last gift that Raziel had given me: More powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me. The first, bitter taste of that terrible illusion - Hope.
- ^Edge staff (January 2004). 'Legacy of Kain: Defiance (PS2)'. Edge. No. 132. Future plc. p. 107.
- ^Zoss, Jeremy (January 2004). 'Legacy of Kain: Defiance (PS2)'. Game Informer. No. 129. GameStop. p. 126. Archived from the original on December 28, 2007. Retrieved July 17, 2019.
- ^Reiner, Andrew (January 2004). 'Legacy of Kain: Defiance (Xbox)'. Game Informer. No. 129. GameStop. p. 149. Archived from the original on January 5, 2008. Retrieved July 17, 2019.
- ^ abThe D-Pad Destroyer (November 11, 2003). 'Legacy of Kain: Defiance (PS2, Xbox)'. GamePropublisher=IDG Entertainment. Archived from the original on February 12, 2005. Retrieved July 17, 2019.
- ^ abKasavin, Greg (December 19, 2003). 'Legacy of Kain: Defiance Review (PC)'. GameSpot. CBS Interactive. Retrieved July 17, 2019.
- ^ abcKasavin, Greg (November 12, 2003). 'Legacy of Kain: Defiance Review (PS2, Xbox)'. GameSpot. CBS Interactive. Retrieved July 17, 2019.
- ^ abBaker, Tariq (November 23, 2003). 'GameSpy: Legacy of Kain: Defiance (PS2)'. GameSpy. IGN Entertainment. Retrieved July 17, 2019.
- ^ abBaker, Tariq (November 23, 2003). 'GameSpy: Legacy of Kain: Defiance (Xbox)'. GameSpy. IGN Entertainment. Retrieved February 14, 2008.
- ^Lafferty, Michael (December 1, 2003). 'Legacy of Kain: Defiance - PS2 - Review'. GameZone. Archived from the original on December 31, 2008. Retrieved July 17, 2019.
- ^Valentino, Nick (December 7, 2003). 'Legacy of Kain: Defiance - XB - Review'. GameZone. Archived from the original on October 17, 2008. Retrieved July 17, 2019.
- ^ abcPerry, Douglass C. (November 12, 2003). 'Legacy of Kain: Defiance (PS2, Xbox)'. IGN. Ziff Davis. Retrieved July 17, 2019.
- ^ abRybicki, Joe (January 2004). 'Legacy of Kain: Defiance'. Official U.S. PlayStation Magazine. Ziff Davis. p. 124. Archived from the original on December 9, 2003. Retrieved April 12, 2010.
- ^'Legacy of Kain: Defiance'. Official Xbox Magazine. Future US. January 2004. p. 80.
- ^'Legacy of Kain: Defiance'. PC Gamer UK. Future plc. March 2004.
- ^ ab'Legacy of Kain: Defiance for PC Reviews'. Metacritic. CBS Interactive. Retrieved July 17, 2019.
- ^ ab'Legacy of Kain: Defiance for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved July 17, 2019.
- ^ ab'Legacy of Kain: Defiance for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved July 17, 2019.
- ^Guidi, Tony (November 27, 2003). 'Legacy of Kain: Defiance Review (Xbox)'. TeamXbox. IGN Entertainment. Archived from the original on January 17, 2008. Retrieved January 20, 2008.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Moebius: Your delusions of fulfilling the Vampires' foolish prophecies have badly distorted your judgment. And Raziel is not what you think.
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Elder God: So, Raziel... your true nature is finally revealed. You were never the Vampires' savior - it is to the Hylden race you belong. And when Kain realizes this, what do you think he will do?...
- ^Crystal Dynamics (November 11, 2003). Legacy of Kain: Defiance. PlayStation 2. Eidos Interactive.
Raziel: Then you know what I am -- and who you are? / Kain: I believe I do.
- ^Lincoln, Ben (February 17, 2007). 'Question and Answer with Amy Hennig'. Legacy of Kain: The Lost Worlds. Retrieved February 23, 2008.
External links[edit]
Legacy Of Kain Defiance Download Free
- Legacy of Kain: Defiance at MobyGames